@startuml
sprite $hourglass_half [48x48/16] {
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000000000000000000000000000000000000000000000000
000000006CDDDDDDDDDDDDDDDDDDDDDDDDDDDDB300000000
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0000000000009FFFFFFFFFFFFFFFFFFFFFF3000000000000
0000000000000DFFFFFFFFFFFFFFFFFFFF80000000000000
00000000000003FFFFFFFFFFFFFFFFFFFC00000000000000
000000000000003FFFFFFFFFFFFFFFFFC100000000000000
0000000000000003EFFFFFFFFFFFFFFB0000000000000000
00000000000000001AFFFFFFFFFFFE600000000000000000
0000000000000000002BFFFFFFFF70000000000000000000
000000000000000002AFFFFFFFFFE7000000000000000000
00000000000000006FFFFFFFFFFFFFD30000000000000000
000000000000000AFFFFFFFFFFFFFFFF5000000000000000
00000000000000BFFFFFFFFDEFFFFFFFF500000000000000
00000000000008FFFFFFB400016EFFFFFF30000000000000
0000000000004FFFFFF600000001BFFFFFD0000000000000
000000000000DFFFFF50000000000BFFFFF8000000000000
000000000006FFFFF9000000000001DFFFFF100000000000
00000000000DFFFFE00000000000005FFFFF800000000000
00000000003FFFFF600000000000000CFFFFD00000000000
00000000009FFFFF877777777777777BFFFFF30000000000
0000000000DFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000
0000000003FFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000
0000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000
0000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFE500000000
00000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000000
000000000455555555555555555555555555553000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_HOURGLASS_HALF(_alias) ENTITY(rectangle,black,hourglass_half,_alias,FA5 HOURGLASS_HALF)
!define FA5_HOURGLASS_HALF(_alias, _label) ENTITY(rectangle,black,hourglass_half,_label, _alias,FA5 HOURGLASS_HALF)
!define FA5_HOURGLASS_HALF(_alias, _label, _shape) ENTITY(_shape,black,hourglass_half,_label, _alias,FA5 HOURGLASS_HALF)
!define FA5_HOURGLASS_HALF(_alias, _label, _shape, _color) ENTITY(_shape,_color,hourglass_half,_label, _alias,FA5 HOURGLASS_HALF)
skinparam folderBackgroundColor<<FA5 HOURGLASS_HALF>> White
@enduml